
Tested by going to the start of the game and having some monsters hammer at me. Monster receives 25 physical damage from Physical Damage Reflected modifier.ī is more accurate.
#REROLLING IN TORCHLIGHT II MOD#
25 Physical Damage Reflected mod kicks in.Monster attacks for 100 physical damage.I wear an item with 25 Physical Damage Reflected, which of the following scenarios is accurate?

How does the item modifier "XX Physical Damage Reflected" work? Skill reset pricing is based solely on your current level, and is the same across the board for all skills.

Check descriptions for when skills do this. Damage over Time (DoT) never builds Charge.Ĭharge can also be added to the bar in flat values.At higher levels, more damage is needed to increase the Charge Bar by the same amount. How much is converted depends on your target's level.Effects that trigger on autoattacks are also skills.Unless a description says so, just assume all direct damage (WDPS, Weapon Damage, and defined values) from the skill will give the same amount of Charge. A skill can be set to convert more or less than normal, or no Charge at all.How does "damage bonus when dual wielding" % influence damage? (is it only weapon damage or does it affect skills/spells as well)Ī percentage of your direct damage is converted into Charge:.How does charge get built up for the various classes what should each maximize? (is it damage? frequency of hits? what?).What does "conveys XX chance of YY% blindness" actually do?.How does "-XX armor on hit" work? How long does it last for? Does it stack?.restore file in the save game directory? (ANSWER: A backup file generated automatically, which will be loaded by the game in the event of save file corruption or unexpected system/game process failure.) What actions trigger the "suspicious" or "cheater" flag? (ANSWER: Using console commands will always set the "Console commands used" flag abnormal stat or skill point totals set by external memory hacking tools will set the "Abnormal skill/stat point totals" flags as appropriate.).elite is 700% normal hp, 400% damage, etc.) What is the difference between monsters in casual-normal-veteran-elite? (e.g.What exactly causes the item vendors to reset their inventories? (outside of rerolling the game world).This page should detail the various formulas, operations, and calculations that determine key aspects of gameplay in short, "How Things Work".

