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Rerolling in torchlight ii
Rerolling in torchlight ii












Tested by going to the start of the game and having some monsters hammer at me. Monster receives 25 physical damage from Physical Damage Reflected modifier.ī is more accurate.

#REROLLING IN TORCHLIGHT II MOD#

25 Physical Damage Reflected mod kicks in.Monster attacks for 100 physical damage.I wear an item with 25 Physical Damage Reflected, which of the following scenarios is accurate?

rerolling in torchlight ii

How does the item modifier "XX Physical Damage Reflected" work? Skill reset pricing is based solely on your current level, and is the same across the board for all skills.

  • The number of stat points a character has does not match up with their level (again, implying console use).
  • A player has used the in-game console to modify a character (or items on that character?) for any reason.
  • The "suspicious" or "cheater" flag on a character is showed with a red exclamation mark (!) at the end of his/her name, and is only visible to others during a multiplayer session. A total of 32 skill points can be acquired in this way. Like experience points, gaining enough fame will promote you to a higher fame rank every time this happens, you gain a skill point.
  • Exploit opportunities to get flat valuesįame is a numerical reward for killing "boss" monsters and completing quests.
  • Engineer and Outlander Charge decay the fastest, but Outlander Charge has a shorter delay, so overall it will decay faster. Does not affect flat values.Īll the classes build Charge at the same rate except for Engineer, which takes about 10% more damage to build the same amount of Charge.Ĭharge decays at different rates with different decay delays for all the classes. " Charge rate increased by XX%" improves the conversion rate of your direct damage. Generally those skills will not build Charge normally.

    rerolling in torchlight ii

    Check descriptions for when skills do this. Damage over Time (DoT) never builds Charge.Ĭharge can also be added to the bar in flat values.At higher levels, more damage is needed to increase the Charge Bar by the same amount. How much is converted depends on your target's level.Effects that trigger on autoattacks are also skills.Unless a description says so, just assume all direct damage (WDPS, Weapon Damage, and defined values) from the skill will give the same amount of Charge. A skill can be set to convert more or less than normal, or no Charge at all.How does "damage bonus when dual wielding" % influence damage? (is it only weapon damage or does it affect skills/spells as well)Ī percentage of your direct damage is converted into Charge:.How does charge get built up for the various classes what should each maximize? (is it damage? frequency of hits? what?).What does "conveys XX chance of YY% blindness" actually do?.How does "-XX armor on hit" work? How long does it last for? Does it stack?.restore file in the save game directory? (ANSWER: A backup file generated automatically, which will be loaded by the game in the event of save file corruption or unexpected system/game process failure.) What actions trigger the "suspicious" or "cheater" flag? (ANSWER: Using console commands will always set the "Console commands used" flag abnormal stat or skill point totals set by external memory hacking tools will set the "Abnormal skill/stat point totals" flags as appropriate.).elite is 700% normal hp, 400% damage, etc.) What is the difference between monsters in casual-normal-veteran-elite? (e.g.What exactly causes the item vendors to reset their inventories? (outside of rerolling the game world).This page should detail the various formulas, operations, and calculations that determine key aspects of gameplay in short, "How Things Work".

    rerolling in torchlight ii

  • 7 How does the item modifier "XX Physical Damage Reflected" work?.
  • 1 This page should detail the various formulas, operations, and calculations that determine key aspects of gameplay in short, "How Things Work".











  • Rerolling in torchlight ii